Creating the custom shaped knife means that you should prepare the appropriate Path first and then, clone (propagate)
it onto the selected knife (knives) or the entire Splitter.
For the step by step tutorial we have chosen the knife that had been used in the "Puppy's Dream" (C-2) Gallery sample.
We recommend that you look thru the Paths' HOWTOs
chapter of the on-line User Guide.
- It is a good idea to use the specific image and contour (stroke) it while preparing the Path. For that, you may need to make some preparations: to take the necessary part of the image and rotate it, taking into account the fact, that the orange line, which you use for creating the Path (see the How to create a Path or edit its shape? topic of the User Guide) is oriented vertically. In our particular case we've just selected the part of the source image with the puppy, then copied it and then, pasted into the empty layer (Fig.1).
- Start AV Bros. Puzzle Pro 3.x.
- Remove all anchor points from the orange line in the Path palette, in order to obtain the straight line.
- Specify the number of Rows to 1; Columns to 2 and select the Razor Cur check box (see the How to specify a number of Rows and Columns? topic of the User Guide).
- Drag the Columns' Splitter (see the How to adjust the position of a Columns' (or Rows') Splitter? topic of the User Guide) to the position that you think is suitable for the future Path. On Fig.2 you can see the position that we have set for our future Path.
- Now you can start contouring the image by placing the anchor points one by one onto the appropriate places on the orange line (see the How to operate anchor points? topic of the User Guide) in order to obtain the draft Path (see Fig.3a and Fig.3b).
Tip: for draft stroking the image it is a good idea to decrease the smoothness of the Path to zero (0) (see the How to adjust a smoothness of a Path? topic of the User Guide) as soon as you have added the very first anchor point. Then, you will be able to change the smoothness of the Path in the neighborhood of any anchor point, when necessary.
Tip: place one of the anchor points (it is selected on the Path palette's preview on Fig.3a) at the farthest point of your image. This will help you to be sure that you have enough space for stroking. If you don't have enough space, then you can either zoom out the preview of the Path palette or prepare another source image for counting. We've chosen the first solution, since the shape of the Path was NOT too complicated and it didn't require the largest view in most cases, but when necessary (e.g. for puppy's ears) we zoomed to actual view (1:1).
Tip: Try to use as low a number of anchor points as possible. (This will help you transform the Path without losing its quality afterwards.) In many cases adjusting the smoothness of the Path in the neighborhood of the particular anchor point will provide you with the best result. See at Fig.3b the final draft shape.
- Adjust the smoothness of the Path in the neighborhood of the appropriate anchor points, in order to obtain the perfect appearance of the Path. Once the stroking in finished (see Fig.4), you can save the created Path (see the How to save a Path? topic of the User Guide) or add it to the Preset Manager (see the How to add the Path into the Preset Manager? topic of the User Guide).
Note: For our Gallery sample "Puppy Dream" we've also added a jaw to the pappy's muzzle.